Aljoe, Shaana A. “The Gamification of Writing Support in Non-Anglophone Contexts: A Practice Model Using the Characteristics of Video Game Design”. Edutainment 1, no. 1 (October 22, 2017). Accessed April 26, 2024. https://www.e-methodology.eu/index.php/EDUT/article/view/10.15503.edut.2016.1.109.114.