ALJOE, S. A. The gamification of writing support in non-Anglophone contexts: a practice model using the characteristics of video game design. Edutainment, [S. l.], v. 1, n. 1, 2017. Disponível em: https://www.e-methodology.eu/index.php/EDUT/article/view/10.15503.edut.2016.1.109.114. Acesso em: 19 apr. 2024.